A daily word heist

Safe Word

Say the magic word.

We're at the Owe & Behold First National Bank. Inside are the seven hardest safes in the world. Each holds $50,000, locked behind a single-word password.

Your only clue is the password's dictionary definition. Read it, then start guessing. You've got thirty seconds a safe and as many guesses as you can type. Every guess turns the dial, and the closer your word is in meaning, the closer the dial stops to the click.

Crack the password and the safe pops open. Get close and you still walk away with something — your best guess sets the take, and bad guesses never cost you a cent.

You've got three pieces of gear for the job: a Blueprint, a Walkie Talkie and a Kaleidoscope. Each one works once a day, on any safe, so choose your moment.

There's a new heist every day, and everyone gets the same seven safes. They get harder as you go. The most you can take home is $350,000, which is either a very good day at the office or a very bad day for the bank.

Good luck. Don't get caught.

Safe Word was made by Geordie Crawley with the assistance of Claude (by Anthropic). I'd never written code before I started making games; Claude wrote the code, working from my decisions about how the game should look, feel, and play.

The human part: the heist, the bank, the gear, the scoring rules, the thirty-second clock, the rules for which words are fair game, the pixel-art look, the tone of the writing — all mine. So is the editorial responsibility for what's in the game and how it plays.

The AI part: Claude wrote and debugged the game's code, including the pixel art (which is drawn in code) and the scripts that build the word list. It suggested technical tradeoffs and helped shape the structure of the page. When something didn't work or didn't feel right, I asked for changes; Claude made them.

What isn't AI: none of the clues were written by a chatbot. Every definition comes from Wiktionary and its human contributors. How close a guess is gets measured with ConceptNet Numberbatch, a published, fixed set of word vectors, not a language model judging you in real time. The words themselves are picked automatically from common English, so no password should be impossible to guess.

I think of the relationship as closer to "I directed, Claude implemented" than "I used a tool." It's a collaboration that wouldn't have produced this game without both halves, and I'd rather be honest about that than pretend otherwise.

Play the game →